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SuperCollider Engine Primitives

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A collection of SuperCollider synthesis primitives for constructing Neo-Renaissance-inspired instruments, textures and sound engines from the ground up.

 

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SuperCollider Engine Primitives approaches the Neo-Renaissance sound world from beneath the level of the finished preset.

Rather than presenting a collection of fixed instruments, this work is concerned with the underlying mechanisms from which instruments and textures may be constructed. Harmonic tones, resonant structures, drones, plucked colours, winds, voices and other sonic principles provide the foundations for further synthesis.

SuperCollider is treated here not simply as a synthesiser, but as an instrument-building environment.

The material is therefore intended for musicians, programmers, composers and sound designers who want to investigate how an instrumental idea may be expressed as a synthesis process rather than merely selected from a preset menu.

Take the primitives apart. Combine them. Modify them. Build something which was not there before.

 

 

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